![]() Once you have selected a spot in the world for your new colony, this is where the main expansion sets in, as you are prompted to choose one of a few premade ideologies, or generate a custom one, of course, you should generate a custom one. We also have the option to add or remove the Shattered Empire, Mechanoid Hives or Insect Geneline, of which only one faction can exist. In addition, the amount of total AI factions you can have has increased and there are some new ones as well, such as the Cannibal Pirate Gangs or the Nudist Tribes. Starting with the world itself, you can now choose what type and how many of each type of NPC factions there should be in your new world. Now you are able to use ideologies to craft the exact colony with the exact beliefs you wish, instead of having to recruit only psychopaths for your organ harvesting operation. ![]() Once you have a colonist in this role, you can use the Convert action in order to attempt to convert a colonist.The "Ideology" expansion for Rimworld came out not too long ago and it has added slavery, plus some other things we kinda wanted. You can check out this guide to assigning social roles in Rimworld to find out how to give a colonist this role but keep in mind you will need at least three colonists in total. This will be the colonist in charge of rituals and reassuring colonists of their belief. One such role that can be given to a colonist in your ideology is the Moral/Spiritual Guide. These roles will differ depending on your beliefs. In Ideology you can assign different roles to your religion. There are other factors which reduce a colonist’s belief such as starvation and sadness. If an outsider from another religion is convincing enough they may just convert your colonist into a different religion. Be aware that this can work in the other way too. Just by talking to each other socially, ideas and beliefs will change. Your colonists part of their religion will try to convince the newcomer about their religion passively. There are two ways to change a colonist’s religion without imprisoning them: Recruiting them Passively This can cause problems as if you’ve build the colony around the idea that trees or a specific animal are sacred in one ideology and hated in another. If you’ve had a new recruit join by purchasing them or other means chances are they will not share your colony’s religion. If they have a low will level and your pawn has a high social skill, you’ll have them converted in no time!Ĭonverting New Colonists That Aren’t Prisoners Just keep attempting to convert them and keep a pawn talking to them. Once certainty of their former religion is reduced, they will start to accept your way
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